AI Insights · Timothy · October 2022
Top 5 io Games on iOS in the Netherlands Q3 2022
In Q3 2022, the performance of the top 5 io games on iOS in the Netherlands showed varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In the third quarter of 2022, the top 5 io games on iOS in the Netherlands exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Snake.io - Fun Online Snake, published by Kooapps, saw steady weekly downloads with a peak of approximately 3.4K in the week of August 8. Weekly revenue fluctuated, peaking at around $79 in late July. Active users slightly increased early in the quarter, reaching a high of about 21.9K in early August, before gradually declining to around 17.7K by the end of September.
slither.io from Lowtech Studios LLC experienced a significant rise in weekly downloads, culminating in approximately 2.8K in the final week of September. Active users followed a similar trend, peaking at around 18.3K in the same week. However, weekly revenue remained negligible throughout the quarter.
State.io - Conquer the World, published by AI Games FZ, had a consistent download rate with a notable increase to about 1.8K in mid-September. Weekly revenue peaked at $55 in mid-August. Active users varied, starting at around 5.4K and peaking at 6.4K in late July before dropping to approximately 4.2K by the end of the quarter.
Hole.io, from Voodoo, saw an overall decline in weekly downloads, starting at around 1.2K and ending at approximately 1K. Weekly revenue displayed a peak of $89 in mid-September. Active users showed a downward trend from about 10.2K at the start of the quarter to roughly 9K by the end of September.
Paper.io 2, also from Voodoo, had a steady download rate with peaks around 1.8K in mid-July. Weekly revenue showed a gradual increase, peaking at $41 in the final week of September. Active users exhibited a minor fluctuation, starting at about 7.6K and maintaining around 6.8K by the end of the quarter.
These trends provide valuable insights into the performance of io games in the Netherlands. For more detailed data and analysis, visit Sensor Tower.